Our Review Of The Game Awards 2017

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“The Game Awards 2017 were fantastic.” That is the first sentence that came to my mind right after the show ended last night. It is great to see a show that celebrates video games, growing at such a fast pace, year after year. You know, for many years The Game Awards did not have a great reputation in the world of gaming. They often felt like a huge “video game commercial”, aside from being hosted by celebrities that had nothing to do with the medium. In the past, The Game Awards failed to celebrate the people that work hard to create these incredible interactive experiences we love: the game developers. Just to provide an example, in 2013, the Video Game Awards had Joel McHale make fun of developers in pretty much every single segment, and it was really bad. But, in 2014 Geoff Keighley, long time gaming journalist, invested a huge amount of his own money in order to kickstart a new era of the Game Awards.
An era where developers became the rightful heroes of an industry that often forgets to highlight how difficult making games can be. Those values were reflected in The Game Awards 2017, which I watched in its entirety last night. Two things that come to my mind when reviewing the show are the fantastic visual and audio presentation it featured (that live orchestra was incredible), and the game reveals. Some of the announcements were heavy hitting titles such as a World War Z game, a new game from From Software, Soul Calibur VI, and Bayonetta 3. Not only that; we also got to see new footage from already announced games such as the creepy Death Stranding, the ambitious Dreams, and the impressive A Way Out. Oh, and the Awards. How can we forget about the Awards? Let me start by saying that I completely agree with The Legend of Zelda: Breath of the Wild being game of the year. I spoke about my love for that game in another blog post, and I am happy to see Nintendo being rewarded for trying something completely new. I also loved seeing Cuphead winning a plethora of awards, such as Best Art Direction, Best Independent game, and Best debut indie game. With how much Cuphead content we have been posting on our social channels, you can only imagine how happy we are for Studio MDHR. Overall, I would say that I agreed with all of the picks, except for having Wolfenstein II winning the best action game award instead of Nioh. Wolfenstein is a fantastic shooter, and should not be considered a pure action game, in my honest opinion. Generally, I will say that I truly enjoyed the event, both as a gamer and as a somebody that works in the gaming industry. Watching the show made me feel proud of being part of such a creative, ambitious and innovative world. I look forward to The Game Awards 2018, and hope that the event will continue to grow as it has been doing for the past few years. It is a great time to be a gamer!

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