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The Best Remote Desktop Is One Fine-Tuned for Gaming

Like most technology companies, right now we’re all working on building Parsec remotely. It’s been quite the transition: engineers aren’t able to easily pair on a product change. Designers can’t get quick feedback on a new piece of interface. Happy hour and Smash is now…well, it’s still Happy Hour, but Smash is a little tougher. […]

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Tutorial for working with the Parsec Unity plug-in featuring Strangest.io

We have a game developer SDK that enables online multiplayer for local multiplayer games. Our goal is to democratize access to online multiplayer and give the game developers the power of Parsec inside their game, so they can have online play without netcode and server maintenance as well as built-in distribution through the Parsec Arcade. […]

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Samsung PlayGalaxy Link Uses The Parsec SDK To Power Game Streaming

When Samsung wanted to give Galaxy Note 10 customers the power of PC gaming on their phone, they turned to Parsec to power the PlayGalaxy Link. With the Parsec SDK, any game developer, device maker, or software company can integrate our ultra-low latency high frame rate streaming technology directly into their applications. With the global […]

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We’re Moving The Party To The Arcade

tl;dr: Parties will be phased out and replaced with Arcade. When you want to play games with a friend or other members of the Parsec Community, Arcade is the way to go. When you’re looking to share your entire desktop or non-gaming applications with friends, use the computer sharing feature. A new era starts today […]

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What We Learned About Cloud Gaming From The Stadia Launch

Google Stadia shows a ton of promise for cloud gaming. We believe that the future of gaming will be powered by streaming. There are some lessons to learn from the launch about the importance of content and unique experiences that the underlying streaming technology enables, but the opportunity to deliver games directly to consumers through […]

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Publishers: Calculate Your All-in Costs To Run Cloud Gaming Infrastructure

Do you want to know how much it would cost to deliver games you’ve developed via the cloud? Access the cloud gaming calculator after filling in this form to analyze the overall costs on AWS. From there, you can change the assumptions, add your games, and see how much it would cost your studio to […]

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How To Play Cat Quest II Online Multiplayer Using Parsec

Cat Quest II has officially released, and now with Parsec you can play Cat Quest II Online Multiplayer. Unlike the first game, this sequel from Gentlebros offers local co-op already right out of the box. And with Parsec, it’s a cinch to start playing with your friends online. Here’s how: Download Cat Quest II onto […]

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How To Play Heave Ho Co-op Mode Online

Tldr — Parsec lets you play any offline multiplayer game online, so check it out to play Heave Ho online. There might even be some public Parties that you can join right now to play the game with people near you. Marco and I decided to try out the Heave Ho demo and our short impression is — wow […]

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Comparing Consumption Patterns In Gaming, Movies/TV, And Music

Understanding the consumption behavior of gamers versus other media consumers reveals why some of the new subscription services, like Google Stadia, are releasing with just a few games while other games have to be purchased. With a very skewed distribution of media consumption in gaming where most of a gamer’s time is dedicated to 5–10 […]

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Using Parsec For Coaching And Playing Fighting Games In Offline Modes

Parsec is a great tool for the Fighting Game Community (FGC) and for online coaching. To demonstrate some of the power of the software, we interviewed Al “SX EMP | rogueyoshi” Murray (rogueyoshi) about his experiences using Parsec for fighting games and coaching. You can catch his coaching sessions live on Twitch and view the […]

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Based On Our Data, Epic Giveaways Are Pretty Popular

In a bid to get more attention and eventually dollars for gamers on their new store, Epic has recently re-launched a few games for free on the Epic Store. These launches help Epic acquire new store users and increase the competition with Steam for the attention of gamers. Although we have no information about the […]

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The Profit Motive — Why Publishers Want Your Subscriptions

EA, Ubisoft, and others are beginning to offer online subscriptions to their current releases and back-catalog of games. EA Origin Access and Ubisoft UPlay+ are both $15 per month. At first glance, that seems like a decent deal, especially if it includes the newest releases. New premium games typically cost $50+, so as long as […]

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Game Developers — Do Not Cede Control To The Cloud Gaming Platforms

A choice is coming. One that will define the next era of gaming and who controls the future of the industry. Publishers and developers have an opportunity to take more power in how they reach gamers, or they can fall into the platform trap that has doomed content creators in video, news, and music. The […]

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Ultimate Marvel Vs. Capcom 3 Can Finally Be Enjoyed Online Via Parsec

By Christopher “BabaGhanoush” Baghdadlian The year was 2011, and Marvel vs. Capcom 3 was about to drop in the month of February, giving the franchise a fresh new installment in the series (the first since February 24th of 2000 with Marvel vs. Capcom 2). Coming from a Marvel vs. Capcom 2 background, I was thrilled […]

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Aggregating Games Into One Subscription To Rule Them All

By Benjy Boxer Subscription gaming is coming. Ben Thompson’s articles on Aggregation Theory provide some insight into why and how this may impact the gaming industry. First and foremost, as a reader of our blog, you’re probably well aware that gaming is a huge industry — probably significantly larger than most people assume. Morgan Stanley reported that […]