Categories
customer stories

Storm Future-proofs remote post production with Parsec

All over the world, creatives are relying on Parsec and Parsec for Teams to keep creative work on track as we adjust to remote-first workplaces. Storm Post pioneered a number of remote workflows that has altered the way they approach staffing, timelines, and more. We decided to tell that story together. How Storm Accelerated and Excelled Its Remote Collaboration […]

Categories
remote work

The Library’s Closed: The State of Cloud Gaming

Cloud game streaming services are struggling. Let’s look at why it’s been so difficult to make the business work.

Categories
remote work

Creative companies see huge potential in distributed teams

We surveyed a group of more than one thousand Parsec for Teams administrators and the developers, designers, testers, and artists using Parsec every day to learn more about the transition to a fully remote workplace. If you want to read about all of our findings, you can download “Remote Work, Here to Stay”. Parsec lets […]

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remote work

Creatives Prefer WFA (Work From Anywhere)

We surveyed a group of Parsec for Teams administrators and the developers, designers, testers, and artists using Parsec every day to learn more about the transition to a fully remote workplace. If you want to learn more, you can download “Remote Work, Here to Stay”. Over the last decade the number of people working remote […]

Categories
customer stories

Promod Esports Broadcasts, Powered by Parsec

All over the world, creative organizations are relying on Parsec for Teams to keep media, entertainment, and, of course, games on track during the pandemic. Promod Esports has been pioneering an approach to remote production to power two weekly live broadcasts, one for DOTA 2 and another for CS:GO. Promod Esports’s Deputy Production Manager George […]

Categories
product updates

Parsec for Teams Gets Guest Access

Since launching Parsec for Teams, we’ve been lucky to work with some of the greatest creative companies in the world as they transition to remote work. There have been some incredible use cases: live broadcasts controlling cameras via Parsec, game designers quickly implementing and testing big changes from the comforts of home, and post-production facilities […]