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Build your perfect Parsec with our Teams API

We recently launched our Parsec for Teams API, making key admin functionality open & accessible to organizations who need it. It’s a big step on answering a question we’ve been kicking around and bringing up in conversations with our incredible community of customers: How do we get Parsec to scale with a company’s needs without […]

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About our Series B and Parsec’s year of transformation

For most around the world, 2020 has been a year that at its absolute best was defined by deeply uncomfortable, previously unfathomable, transformation. As a team, we here at Parsec left our Manhattan headquarters and scattered around the world. Almost overnight, we transformed from a team committed to building a strong culture based on proximity […]

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Cloud Parsec & The Future of Online FGC Tournaments

All over the world, creatives are relying on Parsec and Parsec for Teams to keep media, entertainment, and, of course, games on track during the pandemic. Game designer, programmer, and fighting game enthusiast Jason Lu has been working through the ins and outs of using Parsec as a viable means of keeping fighting game communities […]

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Dev Diaries: Kyle Kukshtel Playtests Cantata through Parsec

All over the world, creatives are relying on Parsec and Parsec for Teams to keep media, entertainment, and, of course, games on track during the pandemic. Digital artist and game designer Kyle Kukshtel has been using Parsec to test and develop his upcoming character driven, tactical strategy game Cantata, which is right up our team’s […]

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Yes, Parsec supports drawing tablets.

tldr; If you’re trying to work remotely and need a remote desktop application built for creatives, you need your drawing tablet. Parsec’s remote desktop software for consumers and teams, now supports drawing tablets. We’ve always prioritized precise-as-heck input for games. Missing a button press on a mouse or gamepad can completely ruin a gaming session. […]

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We’re partnering with Ubisoft to deliver new game streaming experiences

Parsec’s excited to announce a long term partnership with game creator and publisher Ubisoft. The team at Ubisoft has entered into a multi-year partnership to use Parsec’s SDK to advance their game streaming efforts, embedding our tech to power in-game experiences, demos, events, and other projects. You may have seen what we did with Ubisoft […]

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78% of People Making Games Are Happy Working Remote

People sure are resilient. Around the globe families, individuals, and companies are managing to live reasonably normal lives during a completely unpredictable time. Entertainment is still being produced. Books are still being written. And, yep, games are still being released. We’re also reaching a strange, special point where everyone’s realizing that remote work is a […]

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Announcing Parsec’s Events Partnership With Ubisoft

We love the smell of games in the summer. Our team has always spent conference season as fans watching the game industry, unpacking the small details in game reveals, feverishly refreshing conference news for something new, and getting ready to debate our GOTY come the fall release time. This year, we couldn’t be more excited […]

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Turning Parsec Into the Ultimate Home Console

Ever wish Parsec came with a console mode? Connect to all your games, in one place, with no keyboard or mouse? Control the whole thing with your gamepad of choice, no windows reminding you of the work you’re putting off? Wishes come true: developer TheDyvision came up with an add-on that does all of that. […]

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The Best Remote Desktop Is One Fine-Tuned for Gaming

Like most technology companies, right now we’re all working on building Parsec remotely. It’s been quite the transition: engineers aren’t able to easily pair on a product change. Designers can’t get quick feedback on a new piece of interface. Happy hour and Smash is now…well, it’s still Happy Hour, but Smash is a little tougher. […]

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Tutorial for working with the Parsec Unity plug-in featuring Strangest.io

We have a game developer SDK that enables online multiplayer for local multiplayer games. Our goal is to democratize access to online multiplayer and give the game developers the power of Parsec inside their game, so they can have online play without netcode and server maintenance as well as built-in distribution through the Parsec Arcade. […]

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Introducing Parsec for Teams

At Parsec, we are passionate about increasing access to games, software, and content from anywhere on any device. Since our technology’s foundation is in gaming, we’ve been extremely picky about our ultra-low latency, high frame rate interactive streaming software. Because of this, the remote interactive streaming technology we are perfecting for gamers has become an […]

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Samsung PlayGalaxy Link Uses The Parsec SDK To Power Game Streaming

When Samsung wanted to give Galaxy Note 10 customers the power of PC gaming on their phone, they turned to Parsec to power the PlayGalaxy Link. With the Parsec SDK, any game developer, device maker, or software company can integrate our ultra-low latency high frame rate streaming technology directly into their applications. With the global […]

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We’re Moving The Party To The Arcade

tl;dr: Parties will be phased out and replaced with Arcade. When you want to play games with a friend or other members of the Parsec Community, Arcade is the way to go. When you’re looking to share your entire desktop or non-gaming applications with friends, use the computer sharing feature. A new era starts today […]

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What We Learned About Cloud Gaming From The Stadia Launch

Google Stadia shows a ton of promise for cloud gaming. We believe that the future of gaming will be powered by streaming. There are some lessons to learn from the launch about the importance of content and unique experiences that the underlying streaming technology enables, but the opportunity to deliver games directly to consumers through […]