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Mass Effect Andromeda — How To Fix The Black Screen At Launch

Many users are experiencing an issue with Mass Effect Andromeda where the screen is black at launch, but you can hear the music from the game. We’ve found a workaround for this in the launch settings of the game. To stream games using Parsec, we recommend users running their games in borderless windowed mode. It […]

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A Primer On Building UDP Networking Protocols — How We Deliver Low Latency Cloud Gaming

by Chris Dickson and Benjy Boxer Last night, our co-founder and CTO, Chris Dickson, gave a quick talk about UDP and some of the choices we made while building our protocol for accessing PC games remotely. Chris presenting. Full presentation can be found at the end of the article. With Parsec, you can either play via […]

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An Update To SDL2 To Patch Cursor Bugs

by Jamie Dickson Tl;dr — We implemented a change to fix a mouse cursor bug in the SDL2 library and open sourced it on Github. Parsec uses the SDL2 library to handle most inputs and interactions between the remote interface and gaming PC. We ran into an issue with the library, however, as we were developing our […]

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Playing PC Games On Your Raspberry Pi

by Jamie Dickson and Benjy Boxer Tl;dr We recently released Parsec for the Raspberry Pi, allowing you to play PC games on the Pi streamed from your own gaming PC or a cloud machine at 1080p / 60 FPS. Check out the demo video below, sign up for our product here if you want to […]

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GDC – Developers Exhibiting This Week

We’re excited to attend the Game Developer Conference (GDC) in San Francisco this week. In preparation for it, we compiled a list of game developers who are exhibiting on the floor of the conference. This is not a full list, but encompasses most of the developers, exculding some of the largest publishers. The conference is […]

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The Power Of Habit And The Psychology Driving Growth In Mobile Gaming Versus PC Gaming

Consumer habits and an ability to either manufacture them or take advantage of those that already exist can determine the future of any product. The frequency of internal triggers and the intensity of pain that they cause has an enormous impact on an individual product and the trajectory of a specific market. In gaming, the […]

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PC Builders’ Preferences For Intel i7 Versus i5 CPUs And Skylake Versus Haswell Microarchitectures

In August, 2015, Intel launched a new microarchitecture for its CPU products. The Skylake microarchitecture was a slight improvement (a 12% gain in processing power according to this article) over the last popular consumer microarchitecture, the Haswell, which was released in 2013. The recent popularity of the CPUs based on Skylake in the builds on […]

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How Computer Enthusiasts Have Received AMD’s Recent GPU Releases And What’s Coming Next

Data pulled from builds on PCPartPicker demonstrate a clear preference among PCPartPicker computer enthusiasts for Intel CPUs paired with Nvidia GPUs. In fact, this preference has intensified in the last six months. Before drawing conclusions from this, it’s important to note (as this PCWorld article rightly points out) that this data is based on builds, […]

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The Loyalty To AMD’s GPU Product Among AMD CPU Buyers Is Decreasing

Data from the builds on PCPartPicker show an interesting trend among the buyers of AMD CPUs. Of the 25,780 builds on PCPartPicker from the last 31 months with a price point between $450 — $5,000, 19% included an AMD CPU. This is in-line with the Steam Hardware Surveys, but things have changed recently. Before drawing conclusions from […]

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Analyzing Consumer Preferences For The GTX 9 Series Versus GTX 10 Series Reveals Surprising…

According to build data from PCPartPicker, consumer behavior and interest in the GTX 10 Series is outstripping the initial interest in the 9 Series, which was released in 2014. But this trend isn’t holding for every model. The build data suggests that consumers are opting for the GTX 1070 less often than they did for […]

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Gamers Are Jumping On The Nvidia GTX 1000 Series GPUs Faster Than They Adopted The 900 Series

Consumer preferences for GPU brands and models have shifted significantly over the last 31 months on PCPartPicker. In looking at the data of the 25,780 builds that included a GPU and CPU, you can get a picture of the overall GPU market as well as recent shifts. For instance, in the last 31 months, Nvidia […]

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Nvidia And Intel Are Increasingly Dominant In Gaming Hardware Since Pascal And Skylake Releases

Gaming machine purchase behavior data from PCPartPicker goes back approximately 31 months (based on the oldest comment on the oldest build). In those 31 months, there were 25,780 builds priced between $450-$5,000 (I removed the outliers on both ends because they couldn’t be complete builds or they were ridiculous machines). For the rest of the […]

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Understanding The PC Gaming Opportunity For An Independent Game Developer

Goldman Sachs claims that there are 700mm PC gamers worldwide with 150mm gamers in the developed world. Steam, with 135mm users, is the most dominant distribution platform for games, and sold an estimated $3.5 billion worth of PC games in 2015. With PC gaming revenue approaching $32 billion in 2015, Steam owns about 11% of […]

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Latency And Bandwidth Availability Across The World Make Cloud Gaming A Real Possibility

We launched a beta version of our software a few weeks ago. Currently, Parsec makes it possible for PC gamers to play on their own machines remotely or access a cloud gaming machine that they set up in Amazon Web Services (AWS). In AWS, the gamer launches a graphics enabled GPU machine (g2.2xlarge) that runs […]

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Launching Civilization 6 In Windowed Mode

Today is a big day for Civilization fans with the highly anticipated launch of Civilization 6. Many Parsec users who have set up a cloud machine to play the game while they wait for the Mac version to be released know that our application only works with games that are launched in windowed mode. Civilization […]